This week I got back to the Ashe sculpt. I am liking how she looks more and more as she gets closer to the finished stage. I really want to do her justice, so I decided to take the bow feedback I got from my tutor a little further and revise the shape design I had in mind for it :) At the start, I was following the in-game version almost to a vertice but as it was pointed out to me, I have reworked a lot of her areas to fit the Wild Rift visual target, and in the end, the bow should follow that path too. I made the following gif to illustrate its journey :) I did some fun shape design exercises pre-overpaint which helped a lot :) With the increased budget compared to the in-game Ashe model, I decided it would be a good idea to add a prop which was not modelled in the original - the quiver, which I saw on the Wild Rift Ashe model: Unfortunately I could not see it in its full view, so I had to improvise :) I did a rough concept, trying to include elements, curves ...
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