PROJECT 3: Basemeshes & ZBrush
For the past week I have been mainly working on the three main assets for my SoT scene and well, it's been a ride. I've forgotten a lot about hardsurface modeling and in retrospect, I probably should have not picked such diverse subjects for my matrix -> picking organic character, 2D concepting and then 3D prop/hardsurface meant that I had to switch into different modes every few weeks and remember different things about all I knew in each discipline numerous times and that took way more time than I had at hand. Good thing is, for my FMP I've chosen a pretty consistent topic so I have hopefully already learned from this mistake! :D Anyway, the stage where I had to prepare the basemeshes for Zbrush was by far the most difficult at the start. Meeting the old friends called NGons, rat nests and control loops was a memory I'm not eager to revisit; nevertheless, I pushed through it, frontloaded my meshes as much as I could to save myself some certain tears in Zbrush...
Comments
Post a Comment